No one ever reads this so why bother making a decent post.
By combining a displacement map with the wood grain texture generation when cutting, you can create textures of 3D woodcuts. I did this a while ago so I don’t really remember, but basically, you just replace/combine R with the displacement map.
displacement map
Combine the displacement map when cutting
Add some color
UV map
shown overlaid
normal (from displacement map)
result