Mancala Woodgrain Texture Generation (quick post)

No one ever reads this so why bother making a decent post.

By combining a displacement map with the wood grain texture generation when cutting, you can create textures of 3D woodcuts. I did this a while ago so I don’t really remember, but basically, you just replace/combine R with the displacement map.

displacement map

DisplacementMap

Combine the displacement map when cutting

boardUV_Layer_ALL_map

Add some color

UV map

M-col

 

shown overlaid

M-dual

 

normal (from displacement map)

NormalMap

 

result

rendc

Igiveup

Unity_SceneView_Mancala

Comments are closed.